Week 3 Time
Dear Followers
This week we the prompt for the prototype was to mess with time. So I (Finn) made a day and night cycle in which the sun only moves when the player moves. While it doesn't do much in terms of gameplay mechanics in the demo I think it would be cool in implement in the real game for example if you don't solve the puzzle in 3 days then someone else dies. I also messed with 3D Audio this week, lighting and shaders to create a tense experience. My partner Keiron developed a non-linear puzzle game in which you can choose two puzzles but only do one.
Questions:
1. Which Prototype did you like the most?
2. What did you think of the mechanics presented?
3. Did you enjoy the experience?
4. If you had a magic wand and could change one thing what would it be?
Kieron's Itch Link: https://kai-ron.itch.io/game-tools-2-assignment-3-non-linear-puzzle-game
YouTube Video:
Files
Get Puzzler's Mansion
Puzzler's Mansion
What mysteries lie forgotten in this abandoned mansion?
Status | Released |
Author | Finn Archer |
Genre | Puzzle |
More posts
- Week 15 Final ReleaseJan 12, 2024
- Week 12 Close to BetaDec 20, 2023
- Week 11 Road to BetaDec 07, 2023
- Week 10 Alpha DayNov 29, 2023
- Week #9 DevlogNov 24, 2023
- Week 6 Vertical SliceNov 02, 2023
- Week 5 DevlogOct 25, 2023
- Week 4 The Beginning of Full ProductionOct 18, 2023
- Week 2 The Corrupted VisionOct 04, 2023
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